![missing kits in groove agent 4 missing kits in groove agent 4](https://aws1.discourse-cdn.com/steinberg/original/3X/0/9/09f529537dea4f936bfeb9c9523ed715e96ad6ab.png)
However, if you are familiar with Cubase 5 or later, you will have encountered Groove Agent ONE and perhaps Groove Agent SE4, both of which are more in the MPC-style drum-machine mould. It evolved through v.2 (2005) and v.3 (2008), both of which expanded upon what was essentially the same format. While Virtual Guitarist and Virtual Bassist no longer have a place in Steinberg’s product line, Groove Agent does. They were, in essence, computer-based musicians and, provided you were happy to work within the constraints of the supplied sounds/performances, capable of doing a decent turn if you needed quick results or didn’t have access to ‘real’ musicians to fill these roles on your projects.įor their time, these were novel and innovative products and Steinberg deserve a respectful nod for taking some of these initial steps along a road that other developers have now followed. It eventually sat alongside two other virtual instruments (Virtual Guitarist and Virtual Bassist), all of which shared a similar approach. Why take three virtual rhythm plug-ins into the studio when you can just take one? Steinberg’s Groove Agent 4 attempts to do it all.īack in the dim and distant past (well, 2003 to be precise), Steinberg released their first iteration of Groove Agent. Groove Agent 4 provides three different Agents and up to four different players at the same time.